Maladum: Dungeons of Enveron – The Forbidden Creed Expansion
BGG rating
8.9

Expansion for Maladum: Dungeons of Enveron

Maladum: Dungeons of Enveron – The Forbidden Creed Expansion

2024

Rules assistance for Maladum: Dungeons of Enveron – The Forbidden Creed Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 45–120 min
  • 14+

Rules assistant for Maladum: Dungeons of Enveron – The Forbidden Creed Expansion

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Answers come from the official rulebook, with the page to check.

Maladum: Dungeons of Enveron – The Forbidden Creed Expansion is an expansion for Maladum: Dungeons of Enveron released in 2024 for 1–6 players, 45–120 minutes per game, and ages 14 and up. It was designed by Colin Young and Stewart Gibbs and its main mechanics are Variable Player Powers, Dice Rolling, and Variable Set-up.

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About the game

The Forbidden Creed expansion is a standalone storyline campaign that can be played at any point in your party’s career from Maladum: Dungeons of Enveron. It consists of six new quests detailing the rise of the cabal and their endeavours to access even greater power and command the spirit of the Ascendant. Like the Dungeons of Enveron campaign, the quests are linked and your actions will determine the outcome of the story. The influence of forbidden magic is spreading throughout the region and it is your task to put a stop to it. You must fight the corrupted maladaar, overcoming their supreme magical abilities, while wrestling them for control of the Ascendant. It will be your death or your salvation – it’s down to you which one! As with everything else we've done in this campaign, almost all components are cross compatible, so the Forbidden Creed Campaign can also feature Hidden Locations, Side Quests, crafted equipment, and all manner of NPCs and Events.

Questions and answers

Maladum: Dungeons of Enveron – The Forbidden Creed Expansion supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.