Malediction
BGG rank
BGG #8,853
BGG rating
8.8

Malediction

2025

Rules assistance for Malediction

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 45–90 min
  • 14+
  • Complexity 2.7/5

For 2 players

Rules assistant for Malediction

What would you like to know?

Answers come from the official rulebook, with the page to check.

Malediction is a board game released in 2025 for 2–4 players, 45–90 minutes per game, and ages 14 and up. It was designed by Nicole Lobo, Leo Cunha, and Daniel Pettersen de Lucena and its main mechanics are Dice Rolling, Modular Board, and Team-Based Game.

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About the game

Clash forces with your opponents in this blend of miniature gaming and deck construction, where resource management is key as you draw cards and gain more echo every round to pay for the units, items, and spells you play, building up you warband as you go and making sure each match is a constant surprise. You play as a Seeker, a champion of your faction, leading a warband into the accursed grounds of the Malediction and battling enemies to claim relics from the husks of their former wielders. The game can be played head-to-head or in teams. Players bring their choice of terrain set to create a battlefield and face one another using their custom decks, with each Seeker offering distinct play styles and creative ways to combine cards from their associated factions. The object of the game is to reach a scenario’s mastery threshold. Players gain mastery by defeating enemies and holding onto relics that can be claimed if their units are nearby an uncontested husk at the end of a round. Malediction is played over a series of rounds. Each round consists of 4 phases: 1. Refresh Phase: Players gain echo equal to 2 times the number of the round, refresh their units, draw 2 cards, and resolve an initiative bid. 2. Deploy Phase: Players deploy units and items onto the battlefield. 3. Action Phase: Players alternate taking turns activating their units. 4. End Phase: Players try to claim relics from nearby husks and check for victory. After finishing the end phase, if no player has won the game, a new game round begins, starting with the refresh phase.

Questions and answers

Malediction supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.