Mansions of Madness: Forbidden Alchemy
BGG rating
7.7

Expansion for Mansions of Madness

Mansions of Madness: Forbidden Alchemy

2011

Rules assistance for Mansions of Madness: Forbidden Alchemy

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 120–180 min
  • 13+
  • Complexity 3.1/5

Rules assistant for Mansions of Madness: Forbidden Alchemy

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Answers come from the official rulebook, with the page to check.

Mansions of Madness: Forbidden Alchemy is an expansion for Mansions of Madness released in 2011 for 2–5 players, 120–180 minutes per game, and ages 13 and up. It was designed by Corey Konieczka and its main mechanics are Variable Player Powers, Hand Management, and Area Movement.

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About the game

Game description from the publisher: Inside abandoned hospitals, secret laboratories, and forgotten cellars, scientists are conducting depraved experiments that will drag humanity to the brink of the abyss. Only a small group of investigators can discover the truth and put an end to these mad plots before it's too late... Mansions of Madness: Forbidden Alchemy provides players with new investigators for the Mansions of Madness base game, as well as new Trauma, Mythos, and Combat cards for use in any story. Forbidden Alchemy also includes three new scenarios, in which investigators will encounter new rooms, monsters, items, clues, locks, and obstacles: In "Return of the Reanimator", the investigators are tasked with entering a vermin-infested manor to seek the whereabouts of Doctor Herbert West, a reportedly insane scientist whose legendary experiments in reanimation led to his untimely demise. "Yellow Matter" tells the grim tale of research into strange extraterrestrial beings. But who is the experimenter, and who is the subject? "Lost in Time and Space" takes your Mansions of Madness experience to mind-bending new heights with the introduction of time travel! Travel back to the mid-nineteenth century or ahead to the mid-twenty-first in your search for the truth behind a strange and dangerous device. With four new investigators, two monster types, nearly 250 new cards, 40 tokens and markers, and six detailed map tiles, Forbidden Alchemy introduces a host of new enhancements to your Mansions of Madness experience. The revised printing of Mansions of Madness: Forbidden Alchemy, scheduled for release in May 2012, includes corrected cards and map set-ups for all three scenarios.

Questions and answers

Mansions of Madness: Forbidden Alchemy supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.