
- BGG rank
- BGG #629
- BGG rating
- 7.3
Mansions of Madness
- 2–5 players
- 120–180 min
- Complexity 3.2/5
- 2011

Expansion for Mansions of Madness: Second Edition
2017
Rules assistance for Mansions of Madness: Second Edition – Streets of Arkham: Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Mansions of Madness: Second Edition – Streets of Arkham: Expansion is an expansion for Mansions of Madness: Second Edition released in 2017 for 1–5 players, 120–180 minutes per game, and ages 14 and up. It was designed by Grace Holdinghaus, Tony Fanchi, and Kara Centell-Dunk and its main mechanics are Variable Player Powers, Hand Management, and Area Movement.
Evil extends its reach and spills into the Streets of Arkham! This expansion for Mansions of Madness: Second Edition places four new investigators in three thrilling digital scenarios that incorporate new elements of gameplay, including elixirs and improvement tokens. Players get hours of exciting gameplay filled with horror and hardships that incorporate the core game and build upon the Arkham Horror canon. Streets of Arkham is an expansion for Mansions of Madness: Second Edition in which investigators must confront the horrific secrets behind Arkham's failing facade of normalcy. From the campus of Miskatonic University to the gang-run speakeasies and storefronts, investigators face threats on both the supernatural and worldly fronts. Only with their wits, grit, and the occasional opportunity to unlock hidden potential can they overcome the threats to the city- and their lives. This expansion unlocks three new digital scenarios, new digital mythos events, and a new digital puzzle. It introduces a new type of card, Elixirs, and a new type of token, Improvements. The expansion also includes new tiles, monsters, investigators, and new cards to further expand your investigations. —description from the publisher
Mansions of Madness: Second Edition – Streets of Arkham: Expansion supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mansions of Madness: Second Edition – Streets of Arkham: Expansion is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mansions of Madness: Second Edition – Streets of Arkham: Expansion for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mansions of Madness: Second Edition – Streets of Arkham: Expansion has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mansions of Madness: Second Edition – Streets of Arkham: Expansion belongs to these categories: Fantasy, Fighting, and Murder / Mystery. Its main mechanics are Variable Player Powers, Hand Management, and Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mansions of Madness: Second Edition – Streets of Arkham: Expansion are: Grace Holdinghaus, Tony Fanchi, and Kara Centell-Dunk. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mansions of Madness: Second Edition – Streets of Arkham: Expansion as an expansion for Mansions of Madness: Second Edition. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Mansions of Madness: Second Edition to use it. Check that your edition of Mansions of Madness: Second Edition is compatible, as some expansions were revised between editions.