
- BGG rank
- BGG #2,022
- BGG rating
- 7.6
GKR: Heavy Hitters
- 1–4 players
- 60–120 min
- Complexity 2.8/5
- 2018

2018
Rules assistance for Marauders of the Great Wastelands
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Marauders of the Great Wastelands is a board game released in 2018 for 2–4 players, 40–80 minutes per game, and ages 14 and up. It was designed by Dmitry Telery and its main mechanics are Hand Management, Area Majority / Influence, and Deck, Bag, and Pool Building.
The flame of the Third World War divided the remnants of mankind into two unequal parts. The largest of them suffer the totalitarian oppression of mysterious pests in mega-hive cities, and the other lives freely in the desert expanses of the deceased world. These are raiders, and their life is short and bright, like a burning gas canister. Here, in the Great Wastes, strong and furious fighters seize several sources of resources, and losers are allowed to flow. THE OBJECT OF THE GAME Gain the most habar chips by the end of the game. To do this you must send your helpers to the Great Wastes, collect the habar, and seize the territory. HOW DOES THIS HAPPEN The game lasts four rounds, and each of them consists of sequential moves of the players. At the beginning of the round, new territories are opened, for which gangs have to fight for, and on each is spread of 5 chips of habars - these are victory points that players will earn. In their turn, the player plays Raider cards: they can be prepared for a raid (lay out a cards in front of himself); player make a raid on one of the bases and be sure the number of his raiders is exceed the number of opponent's raiders located on the base; also player can hire a rabble - special support cards to strengthen his army for future moves. If a player attacks the base, then the opponent's raiders are discarded, and the player takes 1 habar chip or more if the properties of his raiders allow. If all bases are looted, the current round ends and a new one begins. The game ends after the fourth round and the player whose gang collects the most habar chips wins.
Marauders of the Great Wastelands supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Marauders of the Great Wastelands is 40–80 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Marauders of the Great Wastelands for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Marauders of the Great Wastelands has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Marauders of the Great Wastelands belongs to these categories: Card Game, Fighting, and Science Fiction. Its main mechanics are Hand Management, Area Majority / Influence, and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Marauders of the Great Wastelands are: Dmitry Telery. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Marauders of the Great Wastelands as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.