
- BGG rank
- BGG #15,390
- BGG rating
- 7.6
Over There
- 2–4 players
- 720 min
- Complexity 4.4/5
- 2000

1997
Rules assistance for March to Victory: West Front 1914-1916
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
March to Victory: West Front 1914-1916 is a board game released in 1997 for 2 players, 360 minutes per game, and ages 12 and up. It was designed by A. E. Goodwin and Eric Pierce and its main mechanics are Hexagon Grid.
This war to end all wars was fought in the dawn of new technology that laid waste to vast empires and their armies. Virtually all our modern weapons were first used in this war. The tactics were not. Mass attack resulted in mass destruction. During this war both sides were forced to rebuild their armies. Each new army with the air and naval forces are in this game. This game features many scenarios, and the ability to play with, or without the air and naval system. This game is one of 5 that will make up The Great War Series.
March to Victory: West Front 1914-1916 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for March to Victory: West Front 1914-1916 is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists March to Victory: West Front 1914-1916 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
March to Victory: West Front 1914-1916 has a complexity rating of 4.4 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
March to Victory: West Front 1914-1916 belongs to these categories: Wargame and World War I. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of March to Victory: West Front 1914-1916 are: A. E. Goodwin and Eric Pierce. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists March to Victory: West Front 1914-1916 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.