Fields of Despair: France 1914-1918
BGG rank
BGG #4,510
BGG rating
7.8

Fields of Despair: France 1914-1918

2017

Rules assistance for Fields of Despair: France 1914-1918

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 180 min
  • 13+
  • Complexity 3.1/5

For 1 player

Rules assistant for Fields of Despair: France 1914-1918

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Answers come from the official rulebook, with the page to check.

Fields of Despair: France 1914-1918 is a board game released in 2017 for 1–2 players, 180 minutes per game, and ages 13 and up. It was designed by Kurt Keckley and its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid.

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About the game

Fields of Despair: France 1914-1918 is a 2-player hex-based strategic level block war game set on the Western Front of the First World War. Players take control of the Allies or Central Powers fighting the war on land, at sea, and in the air all the while making tough economic and technological decisions at home. Fields of Despair has a unique block system designed to maintain the fog of war throughout the entire game. In most games, block combat values range from one to four. In Fields of Despair the range is zero to twenty. The range in values makes Fields of Despair a very deceptive game. Players can build up a large force with a single block instead of giving away their strategy with a stack of blocks. Movement is simple and free flowing. Players are allowed to “make change” during the movement phase. Thus a block with a combat value of 16 could be broken in two blocks of 8 before moving, or conversely two blocks could be combined into one. Zero-value blocks known as “Deception” blocks could also be part of the exchange. Thus after every movement phase you never really know the strength of your enemy. The fog of war isn’t lost after first contact with the enemy. Blocks remain hidden even when enemies occupy the same hex and stay hidden until one player decides to allocate an air squadron for reconnaissance or sends his men across no man’s land. Components: 1 Mounted Board 22" x 34" 1 Rule Book 1 Playbook of Scenarios and Examples of Play 2 Player Boards (to track Econ and Tech) 140 Blocks and Stickers - 48 Black - 49 Light Blue - 30 Tan - 10 Olive - 3 Orange 240 Counters - 162 5/8” Counters (+14 blanks) - 18 1/2" Counters - 60 1” Counters (Air, Artillery, Tanks) 74 1/4” wood cubes (Economic Points) - 30 Blue (Allied Naval/Production) - 30 Black (CP Naval/Production) - 12 Red (Eastern Front) - 2 White (Naval, no effect) 2 Bags for drawing Naval War and Eastern Front chits/cubes Various Player Aids (Solo & 2-Player)

Questions and answers

Fields of Despair: France 1914-1918 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.