1914: Twilight in the East
BGG rank
BGG #6,677
BGG rating
8.1

1914: Twilight in the East

2007

Rules assistance for 1914: Twilight in the East

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 720–4000 min
  • 12+
  • Complexity 4.4/5

For 2 players

Rules assistant for 1914: Twilight in the East

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Answers come from the official rulebook, with the page to check.

1914: Twilight in the East is a board game released in 2007 for 2–6 players, 720–4000 minutes per game, and ages 12 and up. It was designed by Michael Resch and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

Expansions

Similar games

About the game

Twilight in the East: The Eastern Front, 1914 models the battles that took place in Poland and Galicia during the first year of World War One. Beginning with the Russian invasions of Prussia and Galicia in August and ending after the Battle of Lodz in December, it recreates the ebb and flow of the huge forces sent marching across the Eastern Front in 1914. The game features an innovative combat system which takes into account the magnitude of the forces involved in each individual combat and various factors such as amount and type of artillery present, flank attacks, and fieldworks, among other things. It also features a fluid Movement, Counter-Movement, Forced March movement system and Combat Effectiveness Level tracking system that requires formations to periodically rest and recuperate. All the scenarios except the introductory scenario allow both sides to be simultaneously on the offensive and defensive on different parts of the battlefield. Additionally, armies that were on the offensive one game turn can quickly find themselves on the defensive a game turn later. The game includes five scenarios: First Battle of the Masurian Lakes, Lublin, Battle for Galicia, Tannenberg Campaign and the Grand Campaign game. TIME SCALE 2-3 days MAP SCALE 5 miles per hex UNIT SCALE Divisions with Independent Brigades COMPONENTS: Counters: Eight full-color counter sheets (2240 counters) Maps: Four 22" x 34" maps (one back-printed) Rule Booklet Scenario Booklet 9 different army organizational charts (5-1/2" x 8-1/2") Four six-sided dice (from the GMT website) A support magazine "Dispatches 1914" was published in 2012. See expansions.

Questions and answers

1914: Twilight in the East supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.