Mare Nostrum: War in the Mediterranean
BGG rank
BGG #21,482
BGG rating
6.7

Mare Nostrum: War in the Mediterranean

2015

Rules assistance for Mare Nostrum: War in the Mediterranean

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–3 players
  • 360–600 min
  • Complexity 3.5/5

Rules assistant for Mare Nostrum: War in the Mediterranean

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Answers come from the official rulebook, with the page to check.

Mare Nostrum: War in the Mediterranean is a board game released in 2015 for 2–3 players and 360–600 minutes per game. It was designed by Joseph Miranda and its main mechanics are Area Movement, Dice Rolling, and Simulation.

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About the game

The entire campaign in the Mediterranean theater of operations, 1940-43, using the Red Dragon Rising-South Seas Campaign system. The game map would stretch from Algeria to Iraq, and include strategic islands such as Malta and Crete. Ground units would be divisions, air units groups, and naval units at the squadron level. German divisions can break down into kampfgruppen. Armored units can employ special post combat movement rules, depending on their level of mobility. Special operations units will include the Long Range Desert Group, the Brandenburgers, and Italian naval commandos. Players can consult an Appeal to the High Command Table which may bring in additional reinforcements, or trigger loyalty changes in Vichy forces, or trigger the Iraqi coup. There will also be variable scenarios depending on the level of force commitment by both sides. Special rules will let the Axis build their Operation Herkules force to invade Malta, while the British can reorganize their forces for more efficient operations. Event chits will include the impact of ULTRA, American intervention (everything from carriers in the Med to Operation Torch), and leaders such as Rommel, O’Conner, Montgomery and Patton. Components: Two 22" x 34" maps & 560 counters

Publishers

  • Decision Games (I)

Questions and answers

Mare Nostrum: War in the Mediterranean supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.