
- BGG rank
- BGG #9,591
- BGG rating
- 7.4
To the Green Fields Beyond: The Battle of Cambrai, 1917
- 2 players
- 240–1020 min
- Complexity 3.6/5
- 1978

1975
Rules assistance for Marengo: Napoleon in Italy, 14 June 1800
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Marengo: Napoleon in Italy, 14 June 1800 is a board game released in 1975 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by David C. Isby and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Marengo is an operational level simulation of the battle between Napoleon's French Army and the Austrian Army commanded by General von Melas, which occurred on June 14, 1800 in Piedmont (northern Italy). One of Napoleon's first important victories, the battle was decided by the opportune arrival of French reinforcements who robbed Melas of the triumph he had almost achieved earlier in the day. For the rest of his career, on many more famous battlefields, Napoleon often exhorted his troops with the mention of the glorious French victory of Marengo. One on four games included in the Napoleon At War QuadriGame. The games in this set are based on the Napoleon At Waterloo system which is a basic "Movement-Combat" system with hard "Zones of Control". There are four pages of standard rules and one page of Exclusive rule. (from the rules folder and BGG user)
Marengo: Napoleon in Italy, 14 June 1800 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Marengo: Napoleon in Italy, 14 June 1800 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Marengo: Napoleon in Italy, 14 June 1800 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Marengo: Napoleon in Italy, 14 June 1800 has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Marengo: Napoleon in Italy, 14 June 1800 belongs to these categories: Wargame and Napoleonic. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Marengo: Napoleon in Italy, 14 June 1800 are: David C. Isby. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Marengo: Napoleon in Italy, 14 June 1800 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.