
- BGG rank
- BGG #9,274
- BGG rating
- 8.2
Napoleon's Wheel: Danube Campaign – Part 1
- 1–4 players
- 60 min
- Complexity 3.6/5
- 2020

1979
Rules assistance for Arcola: The Battle for Italy, 1796
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Arcola: The Battle for Italy, 1796 is a board game released in 1979 for 2 players, 90 minutes per game, and ages 12 and up. It was designed by Kevin Zucker and Tom Walczyk and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
By November of 1796, Napoleon Bonaparte was eight months into a brilliant campaign in northern Italy which was removing any Austrian threats to the French Republic's southern flank. The fighting that month, north of the besieged city of Mantua, proved to be one of the first great challenges in the young General Bonaparte's career. Two Austrian forces under Marshal Alvinczy and Lt. General Davidovitch threatened to converge on the French from the north and east, join together at Verona, and march southwards to raise the siege. Bonaparte's task was to make use of his interior lines around Verona to unite his scattered and out-numbered troops, and defeat the separate wings of the Austrian "pincers" in detail. BATTLE for ITALY is Avalon Hill's new strategy game for two players which recreates the critlcal period of November. 1796. During a typical game turn, both players attempt to move their brigades by normal and forced marches. Combat occurs when opposing forces move adjacent to each other. and is resolved by a die roll on the Combat Results Table. Important leaders on both sides are represented in play, and their Individual attributes are critical to each players success. Game victory depends on how well the Austrians do in defeating the French and exiting units off of the map to break the siege. BATTLE for ITALY contains a colorful map of northern Italy around Verona, 100 playing pieces, and a short rules booklet. Playing Time: 1 1/2 hours Complexity Rating: 4 (from 1-10, 10 the highest) source: back of the box
Arcola: The Battle for Italy, 1796 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Arcola: The Battle for Italy, 1796 is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Arcola: The Battle for Italy, 1796 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Arcola: The Battle for Italy, 1796 has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Arcola: The Battle for Italy, 1796 belongs to these categories: Wargame and Napoleonic. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Arcola: The Battle for Italy, 1796 are: Kevin Zucker and Tom Walczyk. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Arcola: The Battle for Italy, 1796 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.