
- BGG rank
- BGG #20,820
- BGG rating
- 6.1
Marine: 2002 – A Game of the First Lunar War
- 2–6 players
- 60–240 min
- Complexity 2.8/5
- 1979

1980
Rules assistance for Beachhead: A Game of Island Invasions in the South Pacific 1942-1944
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Beachhead: A Game of Island Invasions in the South Pacific 1942-1944 is a board game released in 1980 for 2–4 players, 90 minutes per game, and ages 12 and up. It was designed by Michael J. Matheny and its main mechanics are Dice Rolling, Grid Movement, and Secret Unit Deployment.
Beachhead is a squad-level Pacific theater wargame. Each hex is 25 yards, each counter represents 1 squad (~10 men), 1 heavy weapons team (~5 men), or 1 tank, bunker, emplacement or gun. One turn represents 10 minutes of time. The game is divided into basic and optional rules. The basic rules cover the basics of movement and direct and indirect fire. The optional rules include rules for bombardments, close combat, smoke, Japanese reinforcements, and air strikes. Two scenarios are included: Banzai!!! A counter-attack after the American Marines have landed. The Opposed Landing A Marine landing on a heavily-defended beach. This game shares similar scale and mechanics to Commando Actions: A Game of Tactical Level Combat in World War II.
Beachhead: A Game of Island Invasions in the South Pacific 1942-1944 supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Beachhead: A Game of Island Invasions in the South Pacific 1942-1944 is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Beachhead: A Game of Island Invasions in the South Pacific 1942-1944 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Beachhead: A Game of Island Invasions in the South Pacific 1942-1944 has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Beachhead: A Game of Island Invasions in the South Pacific 1942-1944 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Grid Movement, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Beachhead: A Game of Island Invasions in the South Pacific 1942-1944 are: Michael J. Matheny. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Beachhead: A Game of Island Invasions in the South Pacific 1942-1944 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.