MarraCash
BGG rank
BGG #3,014
BGG rating
7.0

MarraCash

1996

Rules assistance for MarraCash

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–4 players
  • 60 min
  • 12+
  • Complexity 2.2/5

For 3 players

Rules assistant for MarraCash

What would you like to know?

Answers come from the official rulebook, with the page to check.

MarraCash is a board game released in 1996 for 3–4 players, 60 minutes per game, and ages 12 and up. It was designed by Stefan Dorra and its main mechanics are Auction / Bidding and Resource Queue.

Similar games

About the game

Taking on the roles of shop owners in the Moroccan marketplace, players buy various shops, as color-coded tourists in the form of neat little wooden people in hats start showing up at the entry gate. Players can then move them into their own like-colored shops to earn money or move them into opponents' shops for a share of the profits. After all the tourists have been placed onto the board, the player with the biggest bankroll takes the victory. This game combines some great auction elements with spatial relationships for an appealing overall effect. Contents: 1 game board 1 blue auction stone 1 counter sheet with: - 24 shop signs (6 each of Ali, Anfa, Omar and Leila) - 4 player aid cards 24 plastic stands 54 pawns = "visitors" (14 yellow, 10 each of red, blue, green and purple) 25 game cards with "souvenirs" Money in different values (500, 200, 100 and 25 Dirhams)

Categories

Designers

Publishers

  • KOSMOS

Questions and answers

MarraCash supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.