
- BGG rank
- BGG #22,259
- BGG rating
- 6.5
Badland Wolves
- 3–5 players
- 30 min
- Complexity 2.0/5
- 2021

2021
Rules assistance for Marshals
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Marshals is a board game released in 2021 for 2–4 players, 20–40 minutes per game, and ages 8 and up. It was designed by Matias Cazorla and its main mechanics are Alliances, Movement Points, and Action / Event.
Players turned into brave Marshals will have to capture a gang of 4 dangerous outlaws in a manhunt set in the Wild West. They will travel across mountains, forests, plains, and deserts. The Marshals will have to survive ambushes, find clues that will lead them to the fugitives, arrest them, and enforce the law while taking the occasional break. Whoever captures them first will receive a generous bounty and the honor of becoming the Marshal who put an end to their mischief. You choose how to go down in history: as the best Marshal ever, or maybe as the richest... OBJECTIVE: The goal of the game is to capture the 4 Outlaws, members of a dangerous gang of criminals, who are hidden among the cards of the Far West deck. At the end of the game, the winner will be the Marshal who meets one of the following victory conditions, in this order: If you are the only player left in the game after eliminating the other Marshals. If you are the Corrupt Marshal and 1 Outlaw manages to get away indefinitely. If you are the Marshal (corrupt or not) with the most money earned, unless another player has captured 3 or more Outlaws. END OF THE GAME: The end of the game is triggered when one of the following conditions is met: When all the Outlaws have been captured. If the last Outlaw has managed to get away indefinitely. In this case, the winner is the Corrupt Marshal When there is only 1 Marshal left in the game. —description from the publisher
Marshals supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Marshals is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Marshals for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Marshals has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Marshals belongs to these categories: Card Game, Deduction, and Adventure. Its main mechanics are Alliances, Movement Points, and Action / Event. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Marshals are: Matias Cazorla. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Marshals as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.