
- BGG rating
- 8.1
Marvel: Crisis Protocol – Gamora & Nebula
2020
Rules assistance for Marvel: Crisis Protocol – Gamora & Nebula
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2 players
- 90 min
- 14+

Rules assistant for Marvel: Crisis Protocol – Gamora & Nebula
What would you like to know?
Answers come from the official rulebook, with the page to check.
Marvel: Crisis Protocol – Gamora & Nebula is a board game expansion released in 2020 for 2 players, 90 minutes per game, and ages 14 and up. It was designed by Will Shick and Will Pagani and its main mechanics are Variable Player Powers and Dice Rolling.
About the game
Marvel: Crisis Protocol – Gamora & Nebula allows you to add two new characters to the Marvel: Crisis Protocol miniatures game. Adopted by Thanos, Gamora was raised to be the fiercest warrior in the galaxy and serve the Mad Titan in his goals of conquest. Gamora proved herself equal to her title of "Deadliest Woman in the Galaxy." However, a spark of good within her drove her to rebel against her adoptive father. She now uses her abilities to fight for good both as part of the Guardians of the Galaxy and on her own. A pirate and mercenary, Nebula was raised alongside Gamora as Thanos' adopted daughter. Fueled by jealousy of her sister, Nebula has become feared across several star systems for her ruthless nature and willingness to work with anyone to accomplish her goals. —description from the publisher
Mechanics
Designers
Publishers
- Atomic Mass Games
Questions and answers
Marvel: Crisis Protocol – Gamora & Nebula supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Marvel: Crisis Protocol – Gamora & Nebula is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Marvel: Crisis Protocol – Gamora & Nebula for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Marvel: Crisis Protocol – Gamora & Nebula belongs to these categories: Comic Book / Strip, Wargame, and Miniatures. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Marvel: Crisis Protocol – Gamora & Nebula are: Will Shick and Will Pagani. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Marvel: Crisis Protocol – Gamora & Nebula as an expansion. Expansions add new content, rules or scenarios to an existing base game and usually cannot be played on their own. Check the box or publisher description for the exact base game required, and make sure your edition of that game is compatible with this expansion.