Marvel: Crisis Protocol – Gamora & Nebula
BGG rating
8.1

Marvel: Crisis Protocol – Gamora & Nebula

2020

Rules assistance for Marvel: Crisis Protocol – Gamora & Nebula

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 90 min
  • 14+

Rules assistant for Marvel: Crisis Protocol – Gamora & Nebula

What would you like to know?

Answers come from the official rulebook, with the page to check.

Marvel: Crisis Protocol – Gamora & Nebula is a board game expansion released in 2020 for 2 players, 90 minutes per game, and ages 14 and up. It was designed by Will Shick and Will Pagani and its main mechanics are Variable Player Powers and Dice Rolling.

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About the game

Marvel: Crisis Protocol – Gamora & Nebula allows you to add two new characters to the Marvel: Crisis Protocol miniatures game. Adopted by Thanos, Gamora was raised to be the fiercest warrior in the galaxy and serve the Mad Titan in his goals of conquest. Gamora proved herself equal to her title of "Deadliest Woman in the Galaxy." However, a spark of good within her drove her to rebel against her adoptive father. She now uses her abilities to fight for good both as part of the Guardians of the Galaxy and on her own. A pirate and mercenary, Nebula was raised alongside Gamora as Thanos' adopted daughter. Fueled by jealousy of her sister, Nebula has become feared across several star systems for her ruthless nature and willingness to work with anyone to accomplish her goals. —description from the publisher

Questions and answers

Marvel: Crisis Protocol – Gamora & Nebula supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.