Marvel: Crisis Protocol – Green Goblin
BGG rating
8.4

Marvel: Crisis Protocol – Green Goblin

2020

Rules assistance for Marvel: Crisis Protocol – Green Goblin

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 45 min
  • 14+

Rules assistant for Marvel: Crisis Protocol – Green Goblin

What would you like to know?

Answers come from the official rulebook, with the page to check.

Marvel: Crisis Protocol – Green Goblin is a board game expansion released in 2020 for 2 players, 45 minutes per game, and ages 14 and up. It was designed by Will Shick and Will Pagani and its main mechanics are Variable Player Powers and Dice Rolling.

Listen to the story

About the game

When industrialist Norman Osborn injected himself with his experimental Goblin Formula, it granted him incredible strength, speed, and resilience but fractured his mind, turning him into the cackling, psychotic terror known as the Green Goblin. Obsessed with power, the Green Goblin rains chaos and destruction upon any who dare oppose his plans for domination, and he holds a very personal vendetta against Spider-Man, who has served as a constant thorn in his side. Thanks to his access to the impressive weapons technology of Oscorp, the Green Goblin goes to battle outfitted with an array of deadly high-tech gear. Ruthless and unremorseful, the Green Goblin will never stop until he stands supreme. Marvel: Crisis Protocol – Green Goblin includes one Green Goblin miniature, an affiliation Card, a character stat card, two team tactic cards, and ten tokens.

Questions and answers

Marvel: Crisis Protocol – Green Goblin supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.