
- BGG rank
- BGG #2,081
- BGG rating
- 8.2
Marvel: Crisis Protocol Core Set
- 2 players
- 45 min
- Complexity 3.1/5
- 2019

2020
Rules assistance for Marvel: Crisis Protocol – Green Goblin
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Marvel: Crisis Protocol – Green Goblin is a board game expansion released in 2020 for 2 players, 45 minutes per game, and ages 14 and up. It was designed by Will Shick and Will Pagani and its main mechanics are Variable Player Powers and Dice Rolling.
When industrialist Norman Osborn injected himself with his experimental Goblin Formula, it granted him incredible strength, speed, and resilience but fractured his mind, turning him into the cackling, psychotic terror known as the Green Goblin. Obsessed with power, the Green Goblin rains chaos and destruction upon any who dare oppose his plans for domination, and he holds a very personal vendetta against Spider-Man, who has served as a constant thorn in his side. Thanks to his access to the impressive weapons technology of Oscorp, the Green Goblin goes to battle outfitted with an array of deadly high-tech gear. Ruthless and unremorseful, the Green Goblin will never stop until he stands supreme. Marvel: Crisis Protocol – Green Goblin includes one Green Goblin miniature, an affiliation Card, a character stat card, two team tactic cards, and ten tokens.
Marvel: Crisis Protocol – Green Goblin supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Marvel: Crisis Protocol – Green Goblin is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Marvel: Crisis Protocol – Green Goblin for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Marvel: Crisis Protocol – Green Goblin belongs to these categories: Fighting, Comic Book / Strip, and Wargame. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Marvel: Crisis Protocol – Green Goblin are: Will Shick and Will Pagani. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Marvel: Crisis Protocol – Green Goblin as an expansion. Expansions add new content, rules or scenarios to an existing base game and usually cannot be played on their own. Check the box or publisher description for the exact base game required, and make sure your edition of that game is compatible with this expansion.