Marvel: Crisis Protocol – M.O.D.O.K.
BGG rating
8.4

Marvel: Crisis Protocol – M.O.D.O.K.

2019

Rules assistance for Marvel: Crisis Protocol – M.O.D.O.K.

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 90 min
  • 14+

Rules assistant for Marvel: Crisis Protocol – M.O.D.O.K.

What would you like to know?

Answers come from the official rulebook, with the page to check.

Marvel: Crisis Protocol – M.O.D.O.K. is a board game expansion released in 2019 for 2 players, 90 minutes per game, and ages 14 and up. It was designed by Will Shick and Will Pagani and its main mechanics are Variable Player Powers and Dice Rolling.

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About the game

Marvel: Crisis Protocol – M.O.D.O.K. allows you to add one new character to the Marvel: Crisis Protocol miniatures game. A.I.M. scientist George Tarleton had the dubious distinction of being chosen as the subject for a procedure which would transform him into a unique, bio-engineered living computer. Unable to use his limbs, Tarleton was confined to a hoverchair, which gives him both mobility and a deadly assortment of conventional weaponry. Since then, M.O.D.O.K. has used his vast intellect and exceptional psychic powers to terrorize the world as the leader of A.I.M. and one of the world’s most dangerous and unpredictable foes. —description from the publisher

Questions and answers

Marvel: Crisis Protocol – M.O.D.O.K. supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.