
- BGG rank
- BGG #2,081
- BGG rating
- 8.2
Marvel: Crisis Protocol Core Set
- 2 players
- 45 min
- Complexity 3.1/5
- 2019

2019
Rules assistance for Marvel: Crisis Protocol – M.O.D.O.K.
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Marvel: Crisis Protocol – M.O.D.O.K. is a board game expansion released in 2019 for 2 players, 90 minutes per game, and ages 14 and up. It was designed by Will Shick and Will Pagani and its main mechanics are Variable Player Powers and Dice Rolling.
Marvel: Crisis Protocol – M.O.D.O.K. allows you to add one new character to the Marvel: Crisis Protocol miniatures game. A.I.M. scientist George Tarleton had the dubious distinction of being chosen as the subject for a procedure which would transform him into a unique, bio-engineered living computer. Unable to use his limbs, Tarleton was confined to a hoverchair, which gives him both mobility and a deadly assortment of conventional weaponry. Since then, M.O.D.O.K. has used his vast intellect and exceptional psychic powers to terrorize the world as the leader of A.I.M. and one of the world’s most dangerous and unpredictable foes. —description from the publisher
Marvel: Crisis Protocol – M.O.D.O.K. supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Marvel: Crisis Protocol – M.O.D.O.K. is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Marvel: Crisis Protocol – M.O.D.O.K. for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Marvel: Crisis Protocol – M.O.D.O.K. belongs to these categories: Comic Book / Strip, Wargame, and Miniatures. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Marvel: Crisis Protocol – M.O.D.O.K. are: Will Shick and Will Pagani. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Marvel: Crisis Protocol – M.O.D.O.K. as an expansion. Expansions add new content, rules or scenarios to an existing base game and usually cannot be played on their own. Check the box or publisher description for the exact base game required, and make sure your edition of that game is compatible with this expansion.