
- BGG rank
- BGG #2,548
- BGG rating
- 7.3
Excalibur
- 2–8 players
- 15–25 min
- Complexity 1.3/5
- 2026

Rules assistance for Master Thieves: Gem Counterfeiters
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Master Thieves: Gem Counterfeiters is an expansion for Master Thieves released in 2013 for 2–8 players, 60 minutes per game, and ages 10 and up. It was designed by Czarnè and its main mechanics are Variable Player Powers, Simultaneous Action Selection, and Memory.
Jewel Counterfeiters From the publisher's webside: Thanks to smugglers, green emeralds have found their way to the jewelry box. But the finest cut diamond is counterfeit. Meanwhile, the jeweler protects their drawers filled with signet rings, which prove to be particularly valuable. And although the crooks all act extremely cautiously, this time everyone leaves its mark ... Includes 8 fingerprints, 8 green emeralds in a diamond shape, 3 high-quality elastic jewelry rings made of cast metal in an organza bag. Instructions in German and English. Juwelenfälscher is a high quality expansion with metal rings in a special gift box. Limited to only 500 pieces, this expansion will complete Master Thieves and call on all crooks to exercise extreme caution, creating an even more exciting gaming experience. This expansion includes several game content only with the basic game "Master Thief" playable.
Master Thieves: Gem Counterfeiters supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Master Thieves: Gem Counterfeiters is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Master Thieves: Gem Counterfeiters for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Master Thieves: Gem Counterfeiters belongs to these categories: Deduction, Memory, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Simultaneous Action Selection, and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Master Thieves: Gem Counterfeiters are: Czarnè. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Master Thieves: Gem Counterfeiters as an expansion for Master Thieves. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Master Thieves to use it. Check that your edition of Master Thieves is compatible, as some expansions were revised between editions.