
- BGG rank
- BGG #7,680
- BGG rating
- 7.3
Archduke
- 2–6 players
- 15–25 min
- Complexity 1.3/5
- 2020

2025
Rules assistance for Matcha: Strategy and Memory game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Matcha: Strategy and Memory game is a board game released in 2025 for 2 players, 10–15 minutes per game, and ages 8 and up. It was designed by Yves Bouvier and its main mechanics are Matching and Memory.
Matcha is a two-player game where players aim to collect either 6 unique chips or a set of 3 identical chips. During their turn, players have to flip over chips that follow given sequences (runs, matches and skips) in order to collect one chip from that sequence and / or one chip from the other player. Players need to think strategically on which chip to collect and which chip to leave flipped over in order to win the game. —description from the designer
Matcha: Strategy and Memory game supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Matcha: Strategy and Memory game is 10–15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Matcha: Strategy and Memory game for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Matcha: Strategy and Memory game has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Matcha: Strategy and Memory game belongs to these categories: Party Game, Abstract Strategy, and Memory. Its main mechanics are Matching and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Matcha: Strategy and Memory game are: Yves Bouvier. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Matcha: Strategy and Memory game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.