
- BGG rank
- BGG #2,310
- BGG rating
- 7.6
Empires in Arms
- 2–7 players
- 120–12000 min
- Complexity 4.4/5
- 1983

Rules assistance for Mech In Flames
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mech In Flames is an expansion for World in Flames released in 1995 for 2–6 players, 240 minutes per game, and ages 12 and up. It was designed by Harry Rowland and its main mechanics are Hexagon Grid.
(ADG’s Description:) Mech in Flames (MiF) a 200 counter sheet expansion for World in Flames that adds engineers, mech and motorized corps, garrison units supply and forts to spice up your next game of World In Flames. A World in Flames Expansion. Mech In Flames includes engineers, supply units, and fortresses, and some late-war corps for various powers that appeared earlier in other expansions such as Leaders in Flames (LIF). It introduces some new "city-based volunteer" corps (mostly militia) for the US, Commonwealth, France, and Japan. It has a smattering of new naval and air units. It has a garrison unit for Portugal that will make a common British strategy of attacking Portugal in 1939 more difficult. And it updates the Soviet Guard Banner Armies introduced first in LIF. Part of World in Flames 1994/95 Annual which is a "72 page Annual including tips, hints and after action replays of World in Flames, Days of Decision II: Global Political Conflict – 1936-1939, Ships in Flames and Planes in Flames".
Mech In Flames supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mech In Flames is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mech In Flames for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mech In Flames has a complexity rating of 4.3 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mech In Flames belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mech In Flames are: Harry Rowland. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mech In Flames as an expansion for World in Flames. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need World in Flames to use it. Check that your edition of World in Flames is compatible, as some expansions were revised between editions.