MechWar 2: Red Star / White Star Modern Mechanized Combat in Europe
BGG rank
BGG #20,995
BGG rating
6.4

MechWar 2: Red Star / White Star Modern Mechanized Combat in Europe

1979

Rules assistance for MechWar 2: Red Star / White Star Modern Mechanized Combat in Europe

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 360 min
  • 14+
  • Complexity 4.3/5

Rules assistant for MechWar 2: Red Star / White Star Modern Mechanized Combat in Europe

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Answers come from the official rulebook, with the page to check.

MechWar 2: Red Star / White Star Modern Mechanized Combat in Europe is a board game released in 1979 for 1–2 players, 360 minutes per game, and ages 14 and up. It was designed by Mark Herman and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.

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About the game

A tactical level simulation of hypothetical combat between NATO and Soviet troops in Germany in the 1980's. Part of the MechWar 2 series, which also includes Suez to Golan. Includes 800 counters, two large unmounted maps, and standard MechWar 2 and exclusive Red Star/White Star rulebooks with 12 scenarios. The MechWar 2 rulebook includes an essay, "Mechanized Warfare in the 1980's", written by Charles Kamps, Jr.

Questions and answers

MechWar 2: Red Star / White Star Modern Mechanized Combat in Europe supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.