
- BGG rank
- BGG #5,150
- BGG rating
- 6.6
Pacific Typhoon
- 3–7 players
- 60–120 min
- Complexity 2.0/5
- 2008

2017
Rules assistance for Med Sirocco
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Med Sirocco is a board game released in 2017 for 2–6 players. It was designed by Florent Coupeau and its main mechanics are Hand Management, Dice Rolling, and Team-Based Game.
June 1940-December 1943, Mediterranean Sea Standing alone, the British Empire must replenish its strategic bases in Malta and Alexandria by convoys coming for the most part from Gibraltar. Each journey is long and dangerous facing Italian SM-84 torpedo planes and German U-boats. On the other side, Italy and Germany are sending more and more troops to North Africa under constant threat from aircraft in Malta and facing the imminent entry of the United States into the war. In this original card game, the cards represent units that took part in naval engagements or fought near convoys in the Mediterranean during the Second World War. For each trick called engagement, a player takes an Operation card (Battle or Convoy) and declares the type of attack to be used (air, surface, underwater or combined). He follows that up by playing a Force card which has the specific values representing a historical Allied or Axis unit. The other players subsequently play either a Force card or pass. When all the players have made their selections, and any possible dice rolls have been made, totals of both sides are compared to determine whether the Axis or the Allies won. The player who contributed the most to the winning team gets to decide how the convoy and the opposing enemy ships, which are all worth victory points and possibly an increased hand size, are to be distributed amongst the players who were on the winning side. After twenty-two convoys have been fought over in this manner, the player with the most victory points worth of convoys and captured ships wins the game! Med Sirocco is a strategy card game for 2-6 players. The game uses the same system that first appeared in the popular (and out of print) 1997 Avalon Hill card game Atlantic Storm and Pacific Typhoon published in 2008 by GMT Games.
Med Sirocco supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Med Sirocco has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Med Sirocco belongs to these categories: Card Game, Wargame, and Nautical. Its main mechanics are Hand Management, Dice Rolling, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Med Sirocco are: Florent Coupeau. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Med Sirocco as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.