Megaman NT Warrior Trading Card Game
BGG rank
BGG #25,419
BGG rating
6.1

Megaman NT Warrior Trading Card Game

2004

Rules assistance for Megaman NT Warrior Trading Card Game

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 30 min
  • 8+
  • Complexity 1.5/5

Rules assistant for Megaman NT Warrior Trading Card Game

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Megaman NT Warrior Trading Card Game is a board game released in 2004 for 2 players, 30 minutes per game, and ages 8 and up. It was designed by Mike Reynolds, Kendrick Summers, Joe Alread, and Tim Ellington and its main mechanics are Variable Player Powers, Hand Management, and Variable Phase Order.

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About the game

Trading card game based on the Megaman network video games. Players each use customized decks and dual with a single chosen NetNavi, who has a small range of personal abilities. Decks are often built in direct regard to those abilities, and consist of 59 cards, plus your NetNavi. Players take turns through different phases of the game powering up, playing and spending resource cards, playing events and battlechips, blasting and taking damage. Damage is dealt by discarding cards from your deck, rather than applying damage counters or other methods. The first player to draw the last card in their deck loses.

Questions and answers

Megaman NT Warrior Trading Card Game supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.