Melee & Wizard
BGG rank
BGG #13,801
BGG rating
8.2

Melee & Wizard

2018

Rules assistance for Melee & Wizard

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 30–60 min
  • 10+
  • Complexity 2.5/5

Rules assistant for Melee & Wizard

What would you like to know?

Answers come from the official rulebook, with the page to check.

Melee & Wizard is a board game released in 2018 30–60 minutes per game and ages 10 and up. It was designed by Steve Jackson (I) and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.

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About the game

Originally released in 1977 and 1978, the two first releases in The Fantasy Trip series, Melee and Wizard, were out of Steve Jackson's reach during the eighties when the classic Pocket Box was first produced. Finally, we're able to present these two great games in an 80s-styled package, making this the "What If?" edition you're sure had to have existed in the early days of gaming. Melee -- Create characters in just a few minutes -- then send them into the arena. Winners become stronger and faster for the next battle. Losers die. Each counter in this fast-moving game is a single warrior. Players choose weapons and tactics for their fighters, and send them into combat against men, beasts, or monsters -- to victory, or death. Wizard -- The magic companion to Melee -- sorcerous combat, in the arena or in the dungeon. Create your wizard, choose his spells, and go into combat. Zap your foe with fireballs or lightning. Summon giants, dragons, and wolves to destroy them all. Or be subtle and entangle them with Magic Rope and Slippery Floor spells. Successful wizards gain skill and power. Losers die. Includes rules, classic-sized counters and maps, and three 12mm d6. Two games in one! —description from the publisher

Questions and answers

The listed playing time for Melee & Wizard is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.