
- BGG rank
- BGG #23,753
- BGG rating
- 5.9
Take-Back-Toe
- 2 players
- 6 min
- Complexity 1.4/5
- 2011

1968
Rules assistance for MeM
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
MeM is a board game released in 1968 for 1–2 players, 20 minutes per game, and ages 10 and up. It was designed by Anatol Holt and its main mechanics are Square Grid and Pattern Building.
from the rules: Equipment A board with 32 indented spaces 32 stones of 11 colours (8+7+3+3+2+2+2+2+1+1+1) Two rules booklets. To Start At the start of the game, the 32 stones are spread randomly over the board surface so that all spaces are filled. The board is set between the players, leaving a space in front of each player. For MEM-Solitaire, you need only one playing space and the filled board. The General Idea You take stones from the MEM board, and use them to build patterns of stones in your playing area. The pattern of stones in your playing area must always "match" some group of stones remaining on the board. In two-person play, your opponent will try to take stones that make it easy for him to build matching patterns, and make it hard for you to find good matches on the board. The player with the most stones wins.
MeM supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for MeM is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists MeM for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
MeM has a complexity rating of 3.6 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
MeM belongs to these categories: Print & Play and Abstract Strategy. Its main mechanics are Square Grid and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of MeM are: Anatol Holt. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists MeM as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.