
- BGG rank
- BGG #258
- BGG rating
- 7.8
Commands & Colors: Ancients
- 2 players
- 60 min
- Complexity 2.7/5
- 2006

Rules assistance for Memoir '44: Breakthrough
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Memoir '44: Breakthrough is an expansion for Memoir '44 released in 2010 for 2 players, 60 minutes per game, and ages 8 and up. It was designed by Richard Borg and Jacques David and its main mechanics are Hand Management, Dice Rolling, and Modular Board.
From the Days of Wonder website: Go deep behind enemy lines at Sword Beach as you airdrop in to capture the bridges of the Orne… Join Guderian’s famed Panzers as they battle the armored columns of the British Expeditionary Forces… Sign on for Operation Crusader to take on Rommel in the deserts of North Africa and liberate the garrison in Tobruk… The Memoir ‘44 Breakthrough Expansion will take you deep into the battles of World War II with two, double-sided, 9-panel board maps covering all four Memoir ‘44 map environments - countryside, beach, winter and deserts. These oversize boards stretch the limit of current printing technology and are 13 x 17 hexes deep, opening up the Breakthrough format to new, more expansive scenarios. The Breakthrough Expansion includes 15, never-in-print-before scenarios, created by Jacques “jdRommel” David, and Memoir ‘44 author, Richard Borg. These scenarios cover the Western and Eastern Fronts, as well as the Mediterranean and Pacific Theaters and include classic battles such as: Operation Crusader; Operation Amherst; and two different renditions of Sword Beach - all designed for the 13 x 17 hex Breakthrough format.
Memoir '44: Breakthrough supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Memoir '44: Breakthrough is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Memoir '44: Breakthrough for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Memoir '44: Breakthrough has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Memoir '44: Breakthrough belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Hand Management, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Memoir '44: Breakthrough are: Richard Borg and Jacques David. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Memoir '44: Breakthrough as an expansion for Memoir '44. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Memoir '44 to use it. Check that your edition of Memoir '44 is compatible, as some expansions were revised between editions.