
- BGG rank
- BGG #258
- BGG rating
- 7.8
Commands & Colors: Ancients
- 2 players
- 60 min
- Complexity 2.7/5
- 2006

Rules assistance for Memoir '44: Campaign Book Volume 2
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Memoir '44: Campaign Book Volume 2 is an expansion for Memoir '44 released in 2011 for 2–8 players and ages 8 and up. It was designed by Richard Borg, Jacques David, Don Clarke, Malcolm Green, and Brad Bell and its main mechanics are Hand Management, Dice Rolling, and Modular Board.
Memoir '44: Campaign Book Volume 2, the second hardcover supplement for the Memoir '44 game system, contains 46 new scenarios and builds upon the campaign rules introduced in Campaign Book Volume 1 to let players experience scenarios in succession, with the outcome of each battle impacting the next. These 46 scenarios are grouped into eleven different campaigns, with two set in the Pacific Theater – "Island Hoppers", a Grand Campaign covering the progressive re-conquest of the Pacific by the Allied forces following the attack on Pearl Harbor, and "Bicycle Blitzkrieg", the Japanese invasion of Malaya in 1941-1942 – and the first Breakthrough campaign for Memoir '44: "Breakthrough Normandy", covering the Allied offensive in Normandy from D-Day through August 1944. Two other campaigns – "Fall of Poland", depicting the desperate resistance of Polish forces against the German Blitzkrieg of September 1939, and "Air Aces", a campaign following the exploits of famous air aces throughout World War II – round up the Theaters of Operations covered in the book. Memoir '44: Campaign Book Volume 2 comes with a punchboard containing fifty game tokens and requires the Memoir '44 base game as well as theater-specific expansions for some of the campaigns, specifically Memoir '44: Pacific Theater, Memoir '44: Air Pack, Memoir '44: Terrain Pack and Memoir '44: Breakthrough.
Memoir '44: Campaign Book Volume 2 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Memoir '44: Campaign Book Volume 2 for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Memoir '44: Campaign Book Volume 2 has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Memoir '44: Campaign Book Volume 2 belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Hand Management, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Memoir '44: Campaign Book Volume 2 are: Richard Borg, Jacques David, Don Clarke, Malcolm Green, and Brad Bell. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Memoir '44: Campaign Book Volume 2 as an expansion for Memoir '44. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Memoir '44 to use it. Check that your edition of Memoir '44 is compatible, as some expansions were revised between editions.