Memoir '44: D-Day Landings
BGG rating
8.5

Expansion for Memoir '44

Memoir '44: D-Day Landings

2014Powered by BGG

Rules assistance for Memoir '44: D-Day Landings

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 40–180 min
  • 8+
  • Complexity 2.8/5

Rules assistant for Memoir '44: D-Day Landings

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Answers come from the official rulebook, with the page to check.

Memoir '44: D-Day Landings is an expansion for Memoir '44 released in 2014 for 2–12 players, 40–180 minutes per game, and ages 8 and up. It was designed by Richard Borg and its main mechanics are Hand Management, Dice Rolling, and Grid Movement.

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About the game

Memoir '44: D-Day Landings commemorates the 70th anniversary of the Allied invasion of Normandy on D-Day (June 6, 1944) with a set of six giant battle maps that can be configured and played on in small, medium and large set-ups. The battle maps in D-Day Landings introduce the "Extended Breakthrough" format, with the maps being 23 hexes deep and allowing players to undertake battles on a scale and scope never before possible in Memoir '44. The six maps consist of settings for American Airborne, Utah Beach, Omaha Beach, Gold Beach, Juno Beach, and Sword Beach. Each battle can be played individually or assembled with its neighboring scenarios for double- and triple-map battles. With enough players (and enough components), you can link all six battle maps to form a giant board that recreates the entire Normandy coast! Memoir '44: D-Day Landings requires at least one copy of Memoir '44 as well as the Terrain Pack, Equipment Pack, and Winter Wars expansions. The Mediterranean Theater expansion is recommended, though not required. To play a double-, triple- or sextuple-map battle, more copies of the base game or expansions are required.

Editions

  • Memoir '44: D-Day LandingsenDays of Wonder2014

Questions and answers

Memoir '44: D-Day Landings supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.