
- BGG rank
- BGG #258
- BGG rating
- 7.8
Commands & Colors: Ancients
- 2 players
- 60 min
- Complexity 2.7/5
- 2006

Rules assistance for Memoir '44: Hedgerow Hell
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Memoir '44: Hedgerow Hell is an expansion for Memoir '44 released in 2008 for 2–8 players, 60–90 minutes per game, and ages 10 and up. It was designed by Richard Borg and its main mechanics are Hand Management, Dice Rolling, and Scenario / Mission / Campaign Game.
From the publishers website: The Hedgerow Hell Memoir '44 Overlord BattleMap expansion includes a large-scale, double-sided map with two new Memoir '44 Overlord Scenario's - Hedgerow Hell and The Cadets of Saumur, plus 6 new Dodge Truck miniature figures. The oversized map, which is 57 x 27.5 inches in size, is ready-to-play with all terrain, obstacles and unit positions pre-printed - just add figures! It also features the scenario rules, terrain and unit summary cards, and historical background. Perfect for group play at home or gaming events with fellow Memoir '44 friends, the Overlord BattleMap series is designed for 2 to 8 players and requires either 1 copy of the original Memoir '44 board game, plus the Operation Overlord Expansion; or 2 copies of the board game.' Expands: Memoir '44 (2 copies required) -or- Memoir '44: Operation Overlord (1 copy with the base game)
Memoir '44: Hedgerow Hell supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Memoir '44: Hedgerow Hell is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Memoir '44: Hedgerow Hell for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Memoir '44: Hedgerow Hell has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Memoir '44: Hedgerow Hell belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Hand Management, Dice Rolling, and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Memoir '44: Hedgerow Hell are: Richard Borg. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Memoir '44: Hedgerow Hell as an expansion for Memoir '44. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Memoir '44 to use it. Check that your edition of Memoir '44 is compatible, as some expansions were revised between editions.