
- BGG rank
- BGG #656
- BGG rating
- 7.9
Star Wars: Battle of Hoth
- 2–4 players
- 30 min
- Complexity 1.9/5
- 2025

Rules assistance for Memoir '44: The Battles of Khalkhin-Gol
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Memoir '44: The Battles of Khalkhin-Gol is an expansion for Memoir '44 released in 2016 for 2–8 players, 30–90 minutes per game, and ages 8 and up. It was designed by Richard Borg and its main mechanics are Hand Management, Dice Rolling, and Area Majority / Influence.
The Battles of Khalkhin-Gol, the first installment in Days of Wonder's second series of Memoir '44 Battle Maps, offers a campaign of six standard scenarios that can be enhanced with the two pre-printed Breakthrough battles provided in this expansion. In more detail, The Battles of Khalkhin-Gol is a series of battles fought along the Halha River (Khalkhin-Gol) on the Soviet-Japanese border at the very beginning of World War II. The Japanese Sixth Army was facing the Soviet 57th Special Corps, including Mongolian cavalry. At first, the battles were only short skirmishes, but it soon escalated into open war. The whole campaign lasted five months and ended with a Soviet victory. The six standard scenarios of this expansion can be played separately or as a campaign, with each scenario outcome impacting the following one. The pre-printed Breakthrough scenarios — Bain Tsagan Heights and Tightening the Noose — can be played in the campaign as well as one of the two Overlord scenarios, Encirclement at Khalkhin-Gol. The second Overlord scenario, Cape Torokina Landings, highlights the fierce battle for Cape Torokina between U.S. Marines and Japanese forces that took place years later; therefore, it is not part of the campaign. This expansion also includes six Soviet BA-10 Armored Cars and six Japanese Type 97 Te-Ke tankettes that players will find useful for many of the scenarios included. The Battles of Khalkhin-Gol is designed for 2 to 8 players. Each oversized map is ready-to-play with all terrain, obstacles, and unit positions pre-printed so players can simply add the figures and play. The various scenarios of the expansion require one copy of Memoir '44 (two for the Overlord scenarios), as well as the Terrain Pack, Eastern Front, and Pacific Theater expansions. The Equipment Pack and Winter Wars expansions are also recommended. —description from the publisher
Memoir '44: The Battles of Khalkhin-Gol supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Memoir '44: The Battles of Khalkhin-Gol is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Memoir '44: The Battles of Khalkhin-Gol for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Memoir '44: The Battles of Khalkhin-Gol has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Memoir '44: The Battles of Khalkhin-Gol belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Hand Management, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Memoir '44: The Battles of Khalkhin-Gol are: Richard Borg. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Memoir '44: The Battles of Khalkhin-Gol as an expansion for Memoir '44. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Memoir '44 to use it. Check that your edition of Memoir '44 is compatible, as some expansions were revised between editions.