
- BGG rank
- BGG #258
- BGG rating
- 7.8
Commands & Colors: Ancients
- 2 players
- 60 min
- Complexity 2.7/5
- 2006

Rules assistance for Memoir '44: The Invasion of Crete
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Memoir '44: The Invasion of Crete is an expansion for Memoir '44 released in 2011 for 2 players. It was designed by Richard Borg and its main mechanics are Hand Management, Dice Rolling, and Modular Board.
A six scenario booklet similar to The Vercors Campaign. The scenarios were used in the World Boardgame Championship 2011 and will be published in Q4/2011. Description from Days of Wonder forums: This year's theme will be a unique moment in military history: Operation Mercury, the German invasion Crete in May, 1941 -- the first large airborne invasion in history, where over 15,000 German paratroops and glider troops landed at several strategic points on the island. In addition, it was the first time the British made major use of intelligence gathered from the deciphered Enigma code -- they knew when the invasion was coming. The battle consisted of ten days of brutal, back-and-forth fighting.
Memoir '44: The Invasion of Crete supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
Memoir '44: The Invasion of Crete has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Memoir '44: The Invasion of Crete belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Hand Management, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Memoir '44: The Invasion of Crete are: Richard Borg. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Memoir '44: The Invasion of Crete as an expansion for Memoir '44. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Memoir '44 to use it. Check that your edition of Memoir '44 is compatible, as some expansions were revised between editions.