Memoir '44: The Invasion of Crete
BGG rating
8.0

Expansion for Memoir '44

Memoir '44: The Invasion of Crete

2011Powered by BGG

Rules assistance for Memoir '44: The Invasion of Crete

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • Complexity 1.0/5

Rules assistant for Memoir '44: The Invasion of Crete

What would you like to know?

Answers come from the official rulebook, with the page to check.

Memoir '44: The Invasion of Crete is an expansion for Memoir '44 released in 2011 for 2 players. It was designed by Richard Borg and its main mechanics are Hand Management, Dice Rolling, and Modular Board.

Similar games

About the game

A six scenario booklet similar to The Vercors Campaign. The scenarios were used in the World Boardgame Championship 2011 and will be published in Q4/2011. Description from Days of Wonder forums: This year's theme will be a unique moment in military history: Operation Mercury, the German invasion Crete in May, 1941 -- the first large airborne invasion in history, where over 15,000 German paratroops and glider troops landed at several strategic points on the island. In addition, it was the first time the British made major use of intelligence gathered from the deciphered Enigma code -- they knew when the invasion was coming. The battle consisted of ten days of brutal, back-and-forth fighting.

Editions

  • Memoir '44: The Invasion of CreteenDays of Wonder2011

Questions and answers

Memoir '44: The Invasion of Crete supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.