
- BGG rank
- BGG #258
- BGG rating
- 7.8
Commands & Colors: Ancients
- 2 players
- 60 min
- Complexity 2.7/5
- 2006

Rules assistance for Memoir '44: The Vercors Campaign
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Memoir '44: The Vercors Campaign is an expansion for Memoir '44 released in 2009 for 2 players and 40 minutes per game. It was designed by Jacques David and its main mechanics are Hand Management, Dice Rolling, and Modular Board.
West of the Dauphiné Alps, the Vercors Plateau forms a 3,000 feet high natural fortress with limited access to the outside world. Following the invasion of France’s Zone Libre by German and Italian armies, elements of the now disbanded Army of the Armistice found in Vercors the perfect base of operations from which to continue harassing the German occupier and its despised ally, the French Milice… So begins the background to the Vercors Campaign - five new scenarios created by Jacques “jdrommel” David that highlight the heroic Maquisards of the French Resistance and their battle against overwhelming SS forces on the Vercors Plateau in the summer of 1944. As with all Memoir ‘44 Campaigns, victory is earned over multiple battles with the outcome of each scenario determining the circumstances of the next.
Memoir '44: The Vercors Campaign supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Memoir '44: The Vercors Campaign is 40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Memoir '44: The Vercors Campaign has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Memoir '44: The Vercors Campaign belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Hand Management, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Memoir '44: The Vercors Campaign are: Jacques David. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Memoir '44: The Vercors Campaign as an expansion for Memoir '44. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Memoir '44 to use it. Check that your edition of Memoir '44 is compatible, as some expansions were revised between editions.