
- BGG rank
- BGG #13,447
- BGG rating
- 7.9
Imperium Romanum
- 1–6 players
- 60–6000 min
- Complexity 4.1/5
- 2019

Rules assistance for Men At Arms
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Men At Arms is a board game released in 1990 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Jim Dunnigan and Albert A. Nofi and its main mechanics are Dice Rolling, Square Grid, and Simulation.
A generic tactical game system for pre-gunpowder battles, spanning ancient and medieval times. Published as a magazine game in Strategy & Tactics issue #137. Don't miss the advanced rules found in Moves magazine issue #68.
Men At Arms supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Men At Arms is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Men At Arms for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Men At Arms has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Men At Arms belongs to these categories: Wargame, Medieval, and Ancient. Its main mechanics are Dice Rolling, Square Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Men At Arms are: Jim Dunnigan and Albert A. Nofi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Men At Arms as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.