
- BGG rank
- BGG #5,309
- BGG rating
- 7.1
Penny Black
- 2–4 players
- 20 min
- Complexity 1.8/5
- 2023

2018
Rules assistance for Mephisto: The Card Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Mephisto: The Card Game is a board game released in 2018 for 1–4 players, 20–40 minutes per game, and ages 12 and up. It was designed by Dylan Mangini and its main mechanics are Hand Management, Set Collection, and Solo / Solitaire Game.
In Mephisto: The Card Game you play as one of the power hungry adventurers who has made a pact with the archdemon Mephistopheles. The deal is simple. Collect the souls of monsters you encounter in the dungeon and receive unholy strength in return. The catch is: You aren't the only contestant seeking his gift, but only one of you will receive it. Be the player with the most souls by the end of the day or be doomed to serve Mephisto for eternity! Mephisto is played with a single deck of cards — making it incredibly easy to set up and begin playing. Players will need to manage their hand of weapons, items, spells and monsters as they explore the dungeon for souls to collect. Cards are multi-use, meaning that any card in your hand can be used as a resource or for its printed ability. For instance, a monster in your hand may be spent to equip a powerful weapon or it can be summoned into the dungeon for you to fight on a later turn. Weapon and item cards have durability that degrades over time, requiring smart play to maximize their potential.
Mephisto: The Card Game supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mephisto: The Card Game is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mephisto: The Card Game for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mephisto: The Card Game has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mephisto: The Card Game belongs to these categories: Fantasy. Its main mechanics are Hand Management, Set Collection, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mephisto: The Card Game are: Dylan Mangini. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mephisto: The Card Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.