Mice and Mystics: Lost Chapter – Portents of Importance
BGG rating
8.2

Expansion for Mice and Mystics

Mice and Mystics: Lost Chapter – Portents of Importance

2015

Rules assistance for Mice and Mystics: Lost Chapter – Portents of Importance

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 60–90 min
  • 7+
  • Complexity 3.0/5

Rules assistant for Mice and Mystics: Lost Chapter – Portents of Importance

What would you like to know?

Answers come from the official rulebook, with the page to check.

Mice and Mystics: Lost Chapter – Portents of Importance is an expansion for Mice and Mystics released in 2015 for 1–4 players, 60–90 minutes per game, and ages 7 and up. It was designed by Jerry Hawthorne.

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About the game

“King, you say?” asked Zure, and his ears pricked up. “I must see this King Collin at once.” Mr. Redfern’s whiskers drooped, and he said, “He’s clear over in Oakhaven! Dangerous journey at best.” Zure replied, “Danger draws near, borne aloft by a dark wind.” Portents of Importance is the third downloadable chapter for Mice and Mystics. This lost chapter requires the Mice and Mystics: Downwood Tales expansion to play. Three Oakguard figures from Tail Feathers are also strongly recommended, but they can be substituted in a pinch.

Publishers

  • Cube Factory of Ideas
  • Plaid Hat Games

Questions and answers

Mice and Mystics: Lost Chapter – Portents of Importance supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.