Micro Cosmos: New Worlds and Old Authorities
BGG rating
7.8

Expansion for Micro Cosmos

Micro Cosmos: New Worlds and Old Authorities

2023

Rules assistance for Micro Cosmos: New Worlds and Old Authorities

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 45–90 min
  • 10+

Rules assistant for Micro Cosmos: New Worlds and Old Authorities

What would you like to know?

Answers come from the official rulebook, with the page to check.

Micro Cosmos: New Worlds and Old Authorities is an expansion for Micro Cosmos released in 2023 for 1–4 players, 45–90 minutes per game, and ages 10 and up. It was designed by Michał Jagodziński and Kamil Langie and its main mechanics are Set Collection, Area Movement, and Pick-up and Deliver.

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About the game

Micro Cosmos: New Worlds and Old Authorities is an expansion to Micro Cosmos. The box holds 2 modules that can be added to the base game as well as a unique solo campaign mode. NEW WORLDS The NEW WORLDS module introduces a new end game trigger and plays around with the scouting action and survivor cards more. You no longer have to wait for a planet of a proper type to be terraformed in order to settle a survivor on it. Your survivors can be sent to the titular New Worlds in order to gain points and benefits. OLD AUTHORITIES The OLD AUTHORITIES module introduces much more indirect interaction between players with the introduction of 3 Councils that players fight over. Whoever works hardest to appease a Council, receives a special ability they can use every turn. This module greatly encourages early terraforming which influences the gameplay in interesting ways. The NEW WORLD and OLD AUTHORITIES modules can be added separately to the base game or played together for deeper gameplay. SOLO CAMPAIGN Dive into a multi chapter adventure and mark your progress in a dedicated campaign notepad. Each game of the campaign introduces some new twist, new challenge and with that new ways of going through the game. You start your journey as a captain of a worn down ark and with each scenario you unlock upgrades and eventually new ships. A special card system determines the length of a scenario. The time it takes to complete is varied as are the tasks presented to you. Each completed task is worth experience points which allow you to perform upgrades on your ark. Each game session influences the campaign and shape of the galaxy. Your progress and game status is easily saved in a dedicated booklet which lets you come back and continue playing anytime you want. -description from designer

Questions and answers

Micro Cosmos: New Worlds and Old Authorities supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.