
- BGG rank
- BGG #5,752
- BGG rating
- 7.4
Garum
- 2–4 players
- 30–40 min
- Complexity 1.6/5
- 2019

2004
Rules assistance for micropul
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
micropul is a board game released in 2004 for 1–2 players, 30 minutes per game, and ages 9 and up. It was designed by Jean-François Lassonde and its main mechanics are Hand Management, Tile Placement, and Modular Board.
micropul is a strategic & tactical tile-laying game in which players are scientists trying to extract precious micropul matter from an energy core. The game can be played as a solitaire puzzle or competitively. Each player has a hand of tiles they must play optimally to keep a flow of new tiles coming in and if possible keep aside some tiles in a supply stack that will be worth more points at the end of the game. Drawing new tiles is done by activating catalysts, this part is very tactical. During the game, groups of micropul of the same color will get formed. These groups can be claimed and will be worth a lot of points if they are closed at the end of the game. This is the strategic part. Winning is done by balancing the tactical and strategic part. Print & Play http://neutralbox.com/micropul/ (Rules are available in English, Japanese, Spanish, Polish and French.) Online Play Boardspace.net (real time, robot option) http://superpowernosissies.com/games/game-preserve/micropul/ (solitaire) Mobile Apps Boardspace.net local multiplayer or online, IOS Boardspace.net local multiplayer or online, Android
micropul supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for micropul is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists micropul for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
micropul has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
micropul belongs to these categories: Print & Play and Abstract Strategy. Its main mechanics are Hand Management, Tile Placement, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of micropul are: Jean-François Lassonde. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists micropul as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.