
- BGG rank
- BGG #13,407
- BGG rating
- 8.4
Middle-Earth Strategy Battle Game: The Lord of the Rings – Battle of Osgiliath
- 2 players
- 90–180 min
- 2022

Expansion for The Hobbit: An Unexpected Journey – Strategy Battle Game
2017
Rules assistance for Middle-earth Strategy Battle Game: Battle Companies
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Middle-earth Strategy Battle Game: Battle Companies is an expansion for The Hobbit: An Unexpected Journey – Strategy Battle Game released in 2017 for 2 players and 30 minutes per game. Its main mechanics are Variable Player Powers and Dice Rolling.
An expansion for the Middle-earth™ Strategy Battle Game, this 80-page hardback allows you to assemble a small warband and, over the course of many linked games, watch as its members gain experience, learn skills and become battle-hardened. Within the book you’ll find the following sections: - Mustering your Warband – A comprehensive guide on how to raise your Battle Company and ready it for battle. - War’s Aftermath – Once the battle is over, you will have to take stock of its result. Have your warriors improved, gained new skills or maybe even died? In this section, you can work out injuries sustained, determine experience points, tailor Hero skills and calculate the strength of your Battle Company; - Armoury – This is a comprehensive list of all the wargear and extra equipment available to the members of your Battle Company, from adding an armoured horse, elf bow, concealing cloak, company standard, wandering elf, whip and more besides; - Battle Company Scenarios – 12 Scenarios to test your Battle Company against those of your friends; - Adventures in Middle-earth – Special rules for playing games in some of Middle-earth’s more unusual locations, from the tumble-down caverns of Goblin-town to the golden woods of Lothlórien. Includes rules for fighting in the following locations: Lake-town; Forests; Goblin-town; Fallen Dwarf Holds; Haunted Ruins. - The Quest to Fornost – A Strategy Battle Game first, as we present a narrative campaign made up of five linked Scenarios. Can your Battle Company fight its way across Middle-earth to claim treasures lost in the ruins of Fornost? This quest is designed to take your fledgling Battle Company and provide it with some exciting new battles and adventures to go on against a predetermined force; - Gallery of Battle Companies – 8 examples of Battle Companies that have been put together by a variety of hobbyists to provide inspiration; - Using your Battle Company in Larger Games – guidance on using your Battle Company in standard Points Match games. Including an additional Matched Play scenario (The Grand Battle) to use when both players are using their Battle Companies; - The Battle Companies of Middle-earth – Contains 22 different Battle Companies from The Hobbit™ and The Lord of the Rings™. Each has its own rules and benefits presented in this section. Minas Tirith™; Fiefdoms; Rohan™; Arnor; Lake-town; Rivendell™; Lothlórien; Thranduil’s Halls; Durin’s Folk; Iron Hills; The Shire; Mordor™; Isengard; Harad; Far Harad; Moria™; Warg Riders; The Easterlings; Dol Guldor; Goblin-town; Angmar™; Corsairs of Umbar. Also included is a Battle Companies Roster Sheet that can be used to record the stats, experience, wargear, special rules and injuries of all members of your Battle.
Middle-earth Strategy Battle Game: Battle Companies supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Middle-earth Strategy Battle Game: Battle Companies is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Middle-earth Strategy Battle Game: Battle Companies belongs to these categories: Fantasy, Fighting, and Wargame. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Middle-earth Strategy Battle Game: Battle Companies as an expansion for The Hobbit: An Unexpected Journey – Strategy Battle Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Hobbit: An Unexpected Journey – Strategy Battle Game to use it. Check that your edition of The Hobbit: An Unexpected Journey – Strategy Battle Game is compatible, as some expansions were revised between editions.