
- BGG rank
- BGG #14,136
- BGG rating
- 7.7
The Russo-Japanese War: Dawn of the Rising Sun
- 1–2 players
- 360 min
- Complexity 4.1/5
- 2004

Expansion for Command at Sea: 4th Edition – War at Sea 1926-1955
2016
Rules assistance for Mighty Midgets (Second Edition): Scenarios for Small Craft in WWII – A Supplement for Command at Sea, 4th Edition
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mighty Midgets (Second Edition): Scenarios for Small Craft in WWII – A Supplement for Command at Sea, 4th Edition is an expansion for Command at Sea: 4th Edition – War at Sea 1926-1955 released in 2016 for 2–12 players and ages 12 and up. It was designed by Dave Schueler, Bill Madison, and Chris Carlson and its main mechanics are Hexagon Grid and Simulation.
During World War II, battleships and aircraft carriers often overshadowed the exploits of motor torpedo boats and motor gunboats. However, these mighty midgets performed invaluable services, venturing out night after night to face enemy naval, air, and ground forces. They operated in every major theater, from the warm waters of the Pacific and Mediterranean to the cold waters of the North Sea. This module for Command at Sea fourth edition contains: Thirty-one scenarios featuring small craft actions in all the major theaters Ships, Aircraft, and weapons data to support all the scenarios Sidebars on PT boat tactics and history Rules for role-playing as a small craft force commander Two campaigns that use the role-playing rules
Mighty Midgets (Second Edition): Scenarios for Small Craft in WWII – A Supplement for Command at Sea, 4th Edition supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Mighty Midgets (Second Edition): Scenarios for Small Craft in WWII – A Supplement for Command at Sea, 4th Edition for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mighty Midgets (Second Edition): Scenarios for Small Craft in WWII – A Supplement for Command at Sea, 4th Edition has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mighty Midgets (Second Edition): Scenarios for Small Craft in WWII – A Supplement for Command at Sea, 4th Edition belongs to these categories: Wargame, Nautical, and World War II. Its main mechanics are Hexagon Grid and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mighty Midgets (Second Edition): Scenarios for Small Craft in WWII – A Supplement for Command at Sea, 4th Edition are: Dave Schueler, Bill Madison, and Chris Carlson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mighty Midgets (Second Edition): Scenarios for Small Craft in WWII – A Supplement for Command at Sea, 4th Edition as an expansion for Command at Sea: 4th Edition – War at Sea 1926-1955. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Command at Sea: 4th Edition – War at Sea 1926-1955 to use it. Check that your edition of Command at Sea: 4th Edition – War at Sea 1926-1955 is compatible, as some expansions were revised between editions.