
- BGG rank
- BGG #21,568
- BGG rating
- 6.3
League of Hackers
- 2–4 players
- 30 min
- Complexity 3.0/5
- 2014

Rules assistance for Mighty Monsters: Queenie 1 – Chieftains
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mighty Monsters: Queenie 1 – Chieftains is an expansion for Mighty Monsters released in 2016 for 3–6 players, 20–35 minutes per game, and ages 8 and up. It was designed by Desnet Amane and its main mechanics are Hand Management and Betting and Bluffing.
The chieftains are joining their fellow monsters to raid King Edgar's treasury. Each chieftain has a special ability that if used at the right moment can increase the amount of loot a player can collect in that round.
Mighty Monsters: Queenie 1 – Chieftains supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mighty Monsters: Queenie 1 – Chieftains is 20–35 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mighty Monsters: Queenie 1 – Chieftains for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mighty Monsters: Queenie 1 – Chieftains belongs to these categories: Card Game, Fighting, and Expansion for Base-game. Its main mechanics are Hand Management and Betting and Bluffing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mighty Monsters: Queenie 1 – Chieftains are: Desnet Amane. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mighty Monsters: Queenie 1 – Chieftains as an expansion for Mighty Monsters. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Mighty Monsters to use it. Check that your edition of Mighty Monsters is compatible, as some expansions were revised between editions.