
- BGG rank
- BGG #13,970
- BGG rating
- 7.0
Migration
- 2–4 players
- 30 min
- Complexity 2.4/5
- 2014

2012
Rules assistance for Migration: A Story of Generations
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Migration: A Story of Generations is a board game released in 2012 for 2–4 players, 30 minutes per game, and ages 12 and up. It was designed by Joe Cannon and its main mechanics are Take That, Tile Placement, and Hexagon Grid.
By the hundreds, creatures are emigrating from the Old World in search of hope and prosperity. The New World offers endless opportunity, but only to those who arrive first. In this clever new game by designer Joe Cannon, players seek out territories to conquer and compete for the most fertile properties, making critical decisions to gain the advantage. This set will provide the basic rules and set you up for future expansions, which will exponentially increase the elements of story and strategy. Migration is a game suitable for 2-4 players, in which each player takes the role of multiple anthropomorphic animals migrating to a new continent. Players take turns to place an animal token on the board, representing towns. Each new town must originate from the last town placed (with certain exceptions). Each animal token has a unique ability, introducing a high degree of strategy. The game is over when no player is able to make a legal move, and points are scored for each town on the board. The player with the highest score wins. This entry is for the version of Migration printed by Thegamecrafter.com IF YOU HAVE THE VERSION OF MIGRATION THAT CAME FROM KICKSTARTER, PLEASE PUT YOUR RATING HERE: https://boardgamegeek.com/boardgame/158122/migration-book-ii-saga-conflict
Migration: A Story of Generations supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Migration: A Story of Generations is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Migration: A Story of Generations for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Migration: A Story of Generations has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Migration: A Story of Generations belongs to these categories: Fantasy and Animals. Its main mechanics are Take That, Tile Placement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Migration: A Story of Generations are: Joe Cannon. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Migration: A Story of Generations as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.