
- BGG rank
- BGG #4,201
- BGG rating
- 7.5
Specter Ops: Broken Covenant
- 2–5 players
- 60–120 min
- Complexity 2.3/5
- 2018

Rules assistance for Mind MGMT: Secret Missions
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mind MGMT: Secret Missions is an expansion for Mind MGMT: The Psychic Espionage “Game” released in 2021 for 1–5 players and ages 13 and up. It was designed by Jay Cormier and Sen-Foong Lim and its main mechanics are Variable Player Powers, Point to Point Movement, and Grid Movement.
Throughout the components of the MIND MGMT game, there are 9 hidden codes. When you enter these codes into the website FluxSafeHouse.com, they give you a brand new card that you can print out and add to your game. This Secret Mission expansion provides all 9 of the hidden cards, professionally printed. Each card will come sealed in an envelope so you can choose to either open them all up, or search for the hidden codes yourself. When you find a code and enter it into the website, you will be instructed to open a specific envelope.
Mind MGMT: Secret Missions supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Mind MGMT: Secret Missions for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mind MGMT: Secret Missions belongs to these categories: Fantasy, Comic Book / Strip, and Deduction. Its main mechanics are Variable Player Powers, Point to Point Movement, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mind MGMT: Secret Missions are: Jay Cormier and Sen-Foong Lim. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mind MGMT: Secret Missions as an expansion for Mind MGMT: The Psychic Espionage “Game”. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Mind MGMT: The Psychic Espionage “Game” to use it. Check that your edition of Mind MGMT: The Psychic Espionage “Game” is compatible, as some expansions were revised between editions.