
- BGG rank
- BGG #13,393
- BGG rating
- 6.8
The Blessed Dark
- 2–4 players
- 15–30 min
- Complexity 1.5/5
- 2019

2020
Rules assistance for Mindburners
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Mindburners is a board game released in 2020 for 1–4 players, 30–60 minutes per game, and ages 13 and up. It was designed by Nathan Meunier and its main mechanics are Take That, Push Your Luck, and Events.
Set in a grim world of technology, ancient magic, and dark corruption, Mindburners is a cyber-occult dungeon runner game for 1-4 players. As void runners, you and your opponents must arm yourselves with powerful abilities, push your luck to delve deeper into the void to gather vital energy resources, overcome treacheries and monstrous obstacles, and be the first to gain enough victory points to escape and seal the void forever. GAMEPLAY OVERVIEW: Each void run begins with a preparation phase, where players draw a hand of ability cards and may choose to spend stored energy or health to boost before the next run. When preparation is over, the run begins. During each turn of the void run, players will flip over the next card in the 10-card void deck, and all must resolve that card (take damage if it's a creature, draw and resolve a dice roll event card, or gain victory points based on the card revealed). Once a void run card is resolved, all players who remain alive in the void must then choose whether to leave the void and bank their stored energy for the next run (they gain one per void run card successfully cleared) or to push their luck and prepare to resolve the next void card. Deciding when and how far to push your luck is doubly intense and gripping, because all players are armed with a small hand of unique ability cards each run. These cards have lots of powers, which range from preventing damage and skipping void events, to messing with other players and causing havoc for their opponents (or preventing opponents from messing with them). Abilities can be played at almost any time during the run. When multiple players fire abilities that would negate or impact another player's abilities, the abilities are resolved in instant reverse order (like instants in Magic: The Gathering). Any player who survives the entire 10-card run gains additional victory points and other perks. Players continue the Preparation -> Void Run loop until someone reaches 10 victory points. —description from the designer
Mindburners supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mindburners is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mindburners for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mindburners has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mindburners belongs to these categories: Card Game. Its main mechanics are Take That, Push Your Luck, and Events. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mindburners are: Nathan Meunier. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mindburners as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.