Teenage Mutant Ninja Turtles: Showdown – Bebop & Rocksteady Madness
BGG rank
BGG #29,129
BGG rating
5.0

Teenage Mutant Ninja Turtles: Showdown – Bebop & Rocksteady Madness

2017

Rules assistance for Teenage Mutant Ninja Turtles: Showdown – Bebop & Rocksteady Madness

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 45 min
  • 10+
  • Complexity 1.0/5

Rules assistant for Teenage Mutant Ninja Turtles: Showdown – Bebop & Rocksteady Madness

What would you like to know?

Answers come from the official rulebook, with the page to check.

Teenage Mutant Ninja Turtles: Showdown – Bebop & Rocksteady Madness is a board game released in 2017 for 2–6 players, 45 minutes per game, and ages 10 and up. It was designed by Daryl Andrews and Adrian Adamescu and its main mechanics are Variable Player Powers, Area Majority / Influence, and Tile Placement.

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About the game

TMNT Showdown: Bebop & Rocksteady Madness! places the Turtles in their most precarious situation yet! This tile-laying smash ’em up has players racing to the finish as either the Turtles or two of their deadliest foes: Bebop and Rocksteady. Game designers Adrian Adamescu (Mine All Mines) and Daryl Andrews (Back to The Future: OUTATIME) have created an epic battle for survival that takes 2–6 players through a high-powered adventure in the sewers of NYC. The Turtles will have to use their intimate knowledge of the sewers in a quest to save their friends while out maneuvering the threat that is hot on their heels. Making a wrong turn could spell doom for the Turtles and their friends, or they may team up in order to overcome Bebop and Rocksteady. Plan, Place, Move, Attack, and Rescue your way to victory in TMNT Showdown: Bebop & Rocksteady Madness!

Questions and answers

Teenage Mutant Ninja Turtles: Showdown – Bebop & Rocksteady Madness supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.