
- BGG rank
- BGG #227
- BGG rating
- 7.5
Sagrada
- 1–4 players
- 45 min
- Complexity 1.9/5
- 2017
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2020
Rules assistance for Titanic
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players
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What would you like to know?
Answers come from the official rulebook, with the page to check.
Titanic is a board game released in 2020 for 2–5 players, 40 minutes per game, and ages 12 and up. It was designed by Daryl Andrews and Adrian Adamescu and its main mechanics are Variable Player Powers and Variable Set-up.
Holy ship, we're sinking! The Titanic has just struck the iceberg and she's sinking FAST. Play as Jack, Rose, Cal, Ruth, or the Captain as you race around the ship saving as many passengers as possible before the ship is completely submerged. You'll make life and death decisions on every turn, choosing among saving passengers, upgrading your capabilities to save more next turn, or snagging point cards to relive nostalgic moments from the movie. You have 5 possible actions on each turn - Move from room to room, save passengers you've picked up, pick up an item from a room, play a card, or use your character's special ability. You can use multiple actions on your turn based on the amount of action cubes you have. After each individual player's turn, one of 36 Titanic tiles are flooded, creating a fast paced game that forces you to continually race to the top, lest you end up submerged in the icy depths of the Atlantic. Your choices will involve deciding which items to pick when you enter rooms, and navigating the maze that is the Titanic to chart a quick path to give you the most points. You can earn points through saving passengers and playing star cards - but you won't know what cards you'll get until you draw them. The game ends when the Titanic is completely flooded, and the player with the most points wins. -description from publisher
Titanic supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Titanic is 40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Titanic for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Titanic has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Titanic belongs to these categories: Movies / TV / Radio theme and Nautical. Its main mechanics are Variable Player Powers and Variable Set-up. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Titanic are: Daryl Andrews and Adrian Adamescu. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Titanic as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.