
- BGG rank
- BGG #9,109
- BGG rating
- 7.0
Total Domination
- 1–4 players
- 60–120 min
- Complexity 2.9/5
- 2023

Expansion for Mini WWII
Rules assistance for Mini WWII: Total War
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mini WWII: Total War is an expansion for Mini WWII for 1–4 players, 30–90 minutes per game, and ages 10 and up. It was designed by Wei-Cheng Cheng and its main mechanics are Hand Management, Area Majority / Influence, and Campaign / Battle Card Driven.
"Mini WWII: Total War" is the first expansion of Mini WWII. In "Total War", you have new units, technologies, and events to simulate the war. Bombers and submarines can attack your enemy strategy cards, defend your army and navy, and award you extra VPs. You also have new technologies to upgrade your bombing and raiding abilities and the new intelligence event lets you steal technologies from your opponent. -description from designer
Mini WWII: Total War supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mini WWII: Total War is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mini WWII: Total War for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mini WWII: Total War belongs to these categories: Card Game, Wargame, and World War II. Its main mechanics are Hand Management, Area Majority / Influence, and Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mini WWII: Total War are: Wei-Cheng Cheng. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mini WWII: Total War as an expansion for Mini WWII. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Mini WWII to use it. Check that your edition of Mini WWII is compatible, as some expansions were revised between editions.