Miremarsh: Rock Goblins
BGG rating
7.9

Expansion for Miremarsh

Miremarsh: Rock Goblins

2018

Rules assistance for Miremarsh: Rock Goblins

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 40–60 min
  • 14+

Rules assistant for Miremarsh: Rock Goblins

What would you like to know?

Answers come from the official rulebook, with the page to check.

Miremarsh: Rock Goblins is an expansion for Miremarsh released in 2018 for 1–5 players, 40–60 minutes per game, and ages 14 and up. It was designed by Sam Mercer and Matt Green (I) and its main mechanics are Push Your Luck, Trading, and Dice Rolling.

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About the game

The Rock Goblins have crawled out from under the swap - literally. Play as one of the dark Rock Goblins as you attempt to rule the land. The Bog Goblins and Rock Goblins don't get along... This could get messy! —description from the publisher

Questions and answers

Miremarsh: Rock Goblins supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.