Miremarsh: The Undermire
BGG rating
7.5

Expansion for Miremarsh

Miremarsh: The Undermire

2018

Rules assistance for Miremarsh: The Undermire

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 40–60 min
  • 14+

Rules assistant for Miremarsh: The Undermire

What would you like to know?

Answers come from the official rulebook, with the page to check.

Miremarsh: The Undermire is an expansion for Miremarsh released in 2018 for 1–5 players, 40–60 minutes per game, and ages 14 and up. It was designed by Sam Mercer and Matt Green (I) and its main mechanics are Push Your Luck, Dice Rolling, and Tile Placement.

Similar games

About the game

The Undermire. A grim place deep underneath the swampy marsh. This Kickstarter Exclusive board allows you to explore the depths of Miremarsh in all new locations, battling those creatures who dwell in the darkness. Its layout expands the world of Miremarsh, adding to the replayability and overall fun. New weird and wonderful locations have been added to the Undermire Expansion, with exciting places and new dangers opened up to the exploring Goblins. Plus the Undermire comes with it's own Unique Quest - The Undying King! Watch out for those pesky Ghost Goblins floating through the swamp looking to annoy and hinder your progress. 12 exclusive Ghost Goblin Miniatures in translucent plastic. The new environment also brings new quests and ways to become king! And of course, with new locations comes new dangers. 4 monster tiles have been added to the Undermarsh Expansion, each looking for some little Goblins to feast upon.

Questions and answers

Miremarsh: The Undermire supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.